![]() The game inspired a great number of articles and videos from the gaming press, many of which were lauded. Destructive Savior: Driven by his need to save the survivors of Dubai, Walker battles the Damned 33rd whenever he can without a thought to the long-term consequences. A page for describing Analysis: Spec Ops: The Line. ![]() He eventually ends up destroying the radio tower, a good part of the city of Dubai, and all of the reserves of water, thus leaving him unable to save anyone. Plotting this on a graph with narrative excellence on the Y axis and gameplay excellence on the X axis Spec-Ops may score a 9 or a 10 on the former but its merely a 5 on the latter. Determinator: Captain Walker is initially part of a small recon team sent to investigate what happened in Dubai, find survivors, and then pull back to contact his superiors, but once he sees the madness that has engulfed the ruined city, he becomes set on getting involved and putting things right. Yet Walker never actually makes anything better - quite the opposite, in fact - and each new Tragic Mistake he makes only hardens his resolve to finish this self-imposed mission and justify what he was "forced" to do to complete it. A traditional text and image Walkthrough of Spec Ops the Line. That project has been wrapped up, so now Im hosting Killing is Harmless here as an easy place for anyone who wants it to find it. Other games tell you that you can save the day and be a big hero, Spec Ops is telling you the opposite. When Spec Ops: The Line was released in 2012, military shooters were still at the height of their power. He fucked it up by trying to be the hero. GameSpot may get a commission from retail offers. The entire point is that Walker should've followed orders and turned back pretty much as soon as he got there. It starts with a rescue, a rough situation destined to get worse, and unravels in a downward spiral where only bad things happen to. The story is about Walker and it's commenting on other war games. ![]() Giant Mook: The Heavy Troopers are all over seven feet tall, carry light machine guns, and are ludicrously durable.By the end of the game he's crossed the Moral Event Horizon and doomed everyone in Dubai to a slow, horrible death, all because Walker couldn't turn back from what he decided he had to do. In 2012 I wrote a book about Spec Ops: The Line called Killing is Harmless.It was published by Stolen Projects, a project helmed by good artist and designer Daniel Purvis. Nothing good ever happens to anyone in Spec Ops: The Line. Hero Antagonist: The ultimate goal of the Damned 33rd is to maintain order in Dubai and protect the refugees, but Walker refuses to accept their better qualities and instead focuses on the atrocities they were driven to commit so he can continue to see them as the "antagonist.".However, their large sizes and imposing weapons make them easy targets for the player, and they are frequently forced to call for cover fire.
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